Second Life

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Second Life is an [[internet]]-based virtual world in which users, called "Residents", interact with each other through motional avatars. Residents can explore, meet other Residents, socialize, participate in individual and group activities, and buy items (virtual property) and services from one another. The website is age restricted and as such has a high amount of sexual content.  
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[[Image:070408 sl03.jpg|thumb|Some SM action in a Second Life dungeon]]'''Second Life''' is an [[internet]]-based virtual world in which users, called "Residents", interact with each other through motional avatars. Residents can explore, meet other Residents, socialise, participate in individual and group activities, and buy items (virtual property) and services from one another. The website is age restricted and as such has a high amount of sexual content.
  
Within the contect of [[BDSM]], the website has a number of locations where residents can engage in [[cybersex]] and [[scenes]] with other residents in virtual [[dungeon]]s.
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Within the context of [[BDSM]], the website has a number of locations where residents can engage in [[cybersex]] and [[scenes]] with other residents in virtual [[dungeon]]s. In practice, interacting with people in Second Life is done in much the same way as with [[IRC]].
  
Second Life is free to join and play, although if you want to equip you [[Wikipedia:Avatar_(icon)|avatar]] in the latest fetish fashions and equipment then you will need to start spending real money although the sums involved are not large. To support this desire to equip ones avatar with the latest virtual accessories Second Life has deveoped an extensive virtual economy in which almost anything from land to sexual favours can be traded.  
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Second Life is free to join and play, although if you want to equip your [[Wikipedia:Avatar_(icon)|avatar]] in the latest fetish fashions and equipment then you will need to start spending real money, although the sums involved are not large. To support this desire to equip one's avatar with the latest virtual accessories, Second Life has developed an extensive virtual economy in which almost anything from land to sexual favours can be traded.
  
In practice Interacting with people in Second Life is done in much the same way as with [[IRC]] however the 3D landscape does make the experience much more interesting.
 
  
 
==See also==
 
==See also==
  
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* [[Chat rooms]]
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* [[Internet Relay Chat]]
 
* [[Wikipedia:Second_Life|Second Life]]: The wikipedia article
 
* [[Wikipedia:Second_Life|Second Life]]: The wikipedia article
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* [[Second Life - Personal Experiences]]
  
 
==External links==
 
==External links==
  
* [http://secondlife.com secondlife.com] The offical website
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* [http://secondlife.com secondlife.com] The official website
 
* [http://www.slboutique.com/index.php?p=buy&phrase=bondage www.slboutique.com]  An on-line shop selling Second Life merchandise.
 
* [http://www.slboutique.com/index.php?p=buy&phrase=bondage www.slboutique.com]  An on-line shop selling Second Life merchandise.
 
* [http://xahlee.org/sl/tor.html xahlee.org] Examples of BDSM in second life.
 
* [http://xahlee.org/sl/tor.html xahlee.org] Examples of BDSM in second life.

Latest revision as of 03:14, 24 January 2009

Some SM action in a Second Life dungeon
Second Life is an internet-based virtual world in which users, called "Residents", interact with each other through motional avatars. Residents can explore, meet other Residents, socialise, participate in individual and group activities, and buy items (virtual property) and services from one another. The website is age restricted and as such has a high amount of sexual content.

Within the context of BDSM, the website has a number of locations where residents can engage in cybersex and scenes with other residents in virtual dungeons. In practice, interacting with people in Second Life is done in much the same way as with IRC.

Second Life is free to join and play, although if you want to equip your avatar in the latest fetish fashions and equipment then you will need to start spending real money, although the sums involved are not large. To support this desire to equip one's avatar with the latest virtual accessories, Second Life has developed an extensive virtual economy in which almost anything from land to sexual favours can be traded.


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